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otherscar

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A member registered May 02, 2020

Recent community posts

I gotta say that you've done an amazing job with the sound design for the stomach and digestion noises. It's really great. As for the game, is there no way to move the camera after Fen digests you right now? And also no way to respawn in the Pursuit mode either?

Finally got to playing this. Was a pretty fun playthrough. The humor was really nice, and I like the direction the game is going. I do have some opinions though. Like mentioned already here, the battles can feel a little irksome, especially when the only upgrades at the moment are skills from defeating bosses, and accessories that you may or may not find in a chest. I assume there's some plans for that with more weapons and armor to buy/find that'll affect your stats, so I'll wait and see how that goes.
The escaping from the enemy's capture segments are a unique sequence, though I gotta say repeatedly hitting the button to hop your way out gets a little repetitive. Of course one can avoid it if they don't lose, but still.
I think that's all I got for now, gonna keep a close eye on progress with this. Was recommended this by Ankhrono, and given how much I liked their game, I'm glad to say I'm liking this too. Going off of that one, I wonder if some future perils could include transformation or some soft vore from monsters and monster girls too? Guess I'll have to wait and see, but I think I'll enjoy what's to come regardless. Wishing you the best with smooth progress.

This is pretty well done so far. I really like how you're able to change the body type of the prey and pred. It's also cool how there's a weight gain system, and you can either have Fen grow in size, or keep all the weight from digestion, even with the feminine style. Though for the latter, if you have them eat a ton of prey, the weight gain proportions get a little ridiculous.
Regardless, this is still turning out to be a really cool game, so I'll definitely keep an eye on this.

Really nice game you got here. The scenes are nice, the art is really well done, and the gameplay is pretty fun. Eager to see what you'll do next for the game.
A couple questions, if you're okay with it. Did you have any other plans to add in other hazards, like with the poison, spikes, or water?
And will all the bosses you fight have cg scenes or grabbing scenes like how Wuelie grabs you? I was thinking something was gonna happen with Mushria when she said she'd eat Nene as a snack, like she'd swallow her whole or something.

This was a surprisingly addicting game. Last catch was a bit challenging, but it was pretty fun through and through. Even made a text file to remember where the fish were.

Hey, this was a nice little game. I usually look for games where the player is prey, but the player pred games hit the spot for me every so often. This being one of them, so good job. I played it a good amount of times. Got about 5 different endings, though I'm out of time right now so I can't try for more.
Was this a little happenstance project you decided to do, or maybe a precursor for future projects you have ideas for?

That antlion pit sounds interesting. And not because it might tickle the fancy of one of my fetishes. But I do agree with you for the time limits. They never fail to stress me out, and in certain situations, I have a hard time enjoying the game when rushed. Perhaps instead of a time limit, there could be a sort of "choice limit". Like trying to solve a puzzle to get out of a trap, but every wrong answer brings your game over fate closer and closer.
As for what else to see in an Egyptian themed area...hmm. You already have a few of the common ones, like mummies and sarcophagus. I guess maybe quicksand would fit in? Or perhaps if you want to have more puzzle elements, maybe a Sphinx enemy/obstacle. They could be blocking the way forward, or maybe a secret area with some useful items. You'll have to answer their questions correctly to proceed, but if you get their questions wrong, they'll swallow your party whole. There could be noticeable details throughout the tomb area that the questions could be about. Or maybe questions about other enemies, so that you're more encouraged to fight and learn about them. Or instead of getting one question wrong and you're done, you could have three chances. One for each party member. And for each one wrong, you'll lose a member to the Sphinx. And you can try to get them back by getting other questions right.
Ah, I'm rambling with ideas again. Sorry about that.

Is fine, really. I just ask a lot of questions. Thanks for the new build.

That would be really cool, if it's no problem with you.
One last question. I was just wondering, but going by the different vore scenes in the game already, do you like vore scenes that have "realism" more? Like how it makes sense how they're being eaten. Or do you like any kind of scenario, like where the pred doesn't have any logical way of eating someone, where they have a normal sized mouth and end up with a big belly.

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Love how the naked lamia scenes are. Went and threw some money your way cause I liked the game before, but now I'm really loving it. I can't wait to see how you'll do the lamia game over scene. I hope this isn't the last instance involving vore, but I'm sure I'll like the future enemies regardless.
A couple quick things. When Hemmy said she's a bit more used to lamia eating her with their other mouth, was that an oral vore quip or a sex joke? And also, do you think we'll ever see the naked lamia sprites with no x-ray cut ins?